Tag Archives: Collaboration

The Bad Idea Revolution

21 Mar

Bob Marley.  Les Mis.  America.  Revolutions are sexy.  Which is why I’m hesitant to write this blog post.  How to kill the bad idea revolution.  But here it goes.

I love my colleague.  But recently, he had an ill-founded idea for a new product feature.  When I found out about it, I vowed I’d soon voice my concerns.

“The time to stop a revolution is at the beginning, not the end.”  –Adlai Stevenson

But I didn’t act for a few days.  Things got busy and talking to him kept on slipping down my to-do list.  By the time I did, my colleague had already converted two disciples and drafted an initial plan.  I tried to talk him out of it, but his mind was decided.  The bad idea revolution was in motion.

Bad ideas are just ideas until one of three things occur:  

1)      The bad idea attracts at least one follower.

2)      The revolutionary has time to develop a concrete plan.

3)      The tiniest of first steps is made to start executing the plan.

These three things take time.  It might be two hours or two weeks before a colleague with a bad idea can attract a follower or devise a plan.  The key is to confront the person with your concerns before these events ever happen.  If one of these events does occur, you’re no longer fighting just an idea.  You’re fighting a bad idea revolution.

revolution

If a bad idea does becomes a revolution, here are two additional tactics to try:

1) Convince another colleague of the risks inherent in the idea.  Ignoring one colleague is easy.  Ignoring a group of colleagues is not.

2)  Use the two for every one rule to come prepared with alternatives.

It’s not as sexy to kill a revolution as it is to start one, but sometimes it’s just as important.  Act swiftly to kill bad ideas, before others become committed to them.  You’ll create space for other, important ideas to breathe.

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Two For Every One

10 Mar

“Criticizes the ideas of others without ever offering an idea or solution of his own.  Drains the room of energy.  Not a forward thinker.”

That was me.  No wonder my colleagues left me out of group lunches.

criticism

But after reading Imagine by Jonah Lehrer, all of that has changed.  In his book, Lehrer describes “plussing,” the act of  bringing a new idea or tweak to the table after you criticize someone else’s idea.  Your idea, “the plus,” softens the criticism and provides a new or altered plan.  I’ve taken plussing a step further: I now hold myself accountable to the two for every one rule.

It works like this.  Every time I criticize a co-worker’s idea, I have to offer two ideas of my own.  The ideas can be tweaks on the plan I’m criticizing or entirely new solutions.

Why is the two for every one rule game-changing?

1)      It leads to idea generation.  When a plan is shot-down without any new ideas surfacing, everyone involved leaves depressed.  The two for every one rule guarantees that when an idea is axed, new ideas are generated.

2)      It creates a team atmosphere by forcing everyone to try to find a solution.  We can no longer criticize a plan and then remain aloof, leaving the work of finding a solution to others.  When we’re forced to offer two new ideas for every criticism, we’re committed to trying  to solve the problem, not just point it out.

3)      It puts everyone on the chopping block.  By forcing everyone to offer their own ideas, it opens up everyone to criticism and critique.  When everyone is exposed, no one person feels ganged up on.

 

It’s much easier to point out flaws in the ideas of others than come up with your own plans, which makes following this rule is extremely hard.   But I’m slowly but surely implementing the two for every one rule across my life.

The early results: I’m an idea-generator like never before, colleagues ask for my opinion more often because I offer compelling and constructive feedback, and people seem genuinely happy to see me at meetings. 

imagine

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